v1.0.0.3 Patch Notes


  • Now ignoring mouse input beyond horizontal screen boundaries.
  • Game menus and inventory now position and scale correctly to any resolution.
  • Redesigned pause menus based on feedback to list buttons vertically rather than horizontally.
  • In-game tutorials can now be disabled while in-game via a new checkbox that appears in each popup.
  • Added a new "welcome" milestone that appears when you first take control of Iona (only if in-game tutorials are enabled).
  • Moved "skip cutscene" functionality into a popup window that appears when pressing Esc during cutscenes; holding F key no longer triggers this.
  • Most triggered cutscenes are now properly skippable.
  • Fixed crash when exiting to main menu during walking home cutscene.
  • Added new load preview image and description for games saved during walking home cutscene.
  • Doors now ignore subsequent clicks after they begin their open animation.
  • Fixed bug that incorrectly allowed players to move via mouse click while being moved automatically as part of a cutscene.
  • Now autosaving at the end of either flickering lights cutscene at midnight.
  • Now autosaving after discussing each object in the park with Maya at midnight.
  • Fixed bug where cell phone would not remain in inventory if game was saved before answering the call from Maya.
  • Updated wording and formatting of tutorial objectives so they're clearer and easier to read.
  • Pressing Esc during the tangram puzzle will now present a popup with an option to leave the puzzle (same as clicking "back" arrow).
  • Fixed crash when making a phone call in a room with a reflection.
  • Maya's drawers now have things worth describing inside them.
  • Fixed issue with soundtrack cutting out abruptly after making plans with Maya.

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