v1.0.0.4 Patch Notes


  • No longer possible to acquire more than one moose hat from Maya's closet.
  • Disabled access to certain elements in the demo that only make sense in context of the full game.
  • Increased the mouseover area of the overlook dig spot.
  • Planted sapling now animates in the wind.
  • Flower and tree animation at main menu / overlook are now more dynamic and less rigid.
  • Can now iterate through conversations with either left or right mouse button.
  • Improved light rain appearance/animation during the tutorial.
  • Now setting default speech bubble duration to the max 10s.
  • Fixed logic gap on load screen causing certain save files to not display their preview/chapter correctly.
  • Fixed bug causing speech bubbles to overlap Iona's face when making a phone call at the overlook. 
  • No longer showing mouseover text for phone digits to make dialing a number less confusing.
  • Henry finally found time to hang the new menu board in the Frugal Mart.
  • Added clickable objects for Frugal Mart shelves in the second half of the demo.
  • Can no longer read business hours on storefront doors unless you're standing within readable range of them.
  • Fixed shadow overlay of bathroom toilet while the lid is up.
  • Fixed missing shadows on foreground objects in upstairs hallway.
  • Improved looping of ambient soundtrack at school.
  • Fixed bug with checkbox on in-game tutorials not actually saving preference.
  • Modified solution to final puzzle based on feedback.
  • Adjusted black/white shader to better approximate color values so as to avoid a "sepia" appearance in certain scenes.
  • Fixed crash when clicking out of inventory grid to close it.
  • Abilities no longer appear with "pedestals" as other inventory items do; active abilities now take on a halo effect.
  • Fixed indexing bug on load menu when browsing with keyboard.
  • Tree sketch now correctly remembers any colors added.
  • Many, many other minor improvements and bug fixes.

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